Dig for gems.
Dodge the beasts.
A 25-tile vault. You choose how many beasts hide under the floor — 3, 5 or 10 — then flip tiles one by one. Every safe gem grows the multiplier; cash out whenever the vault is worth the risk. Rare angels open a blessing round. Optional Summon buys the premium one. Every odd is printed on the door.
Ƶ is fictional play money — no real cash, no cash-out, ever. 18+.
- base RTP
- 96%
- with free 😇
- ~98.3%
- the grid
- 25 tiles
- free every week
- Ƶ500
captured on nomorebeast.comThe actual Mines board.
No mock-ups — real cabinet, captured live. 25 tiles, risk rows, Summon the Angel, Biggest Digs rail. Every round is committed before you dig and verifiable after.

A dig in three moves.
No tableau charts, no side-bet maze. One decision before the dig (how many beasts), then nerves on every tile.
Pick your beasts
3 steady, 5 classic, or 10 reckless. More beasts = bigger multipliers per safe tile, and a thinner path through the vault.
Dig for gems
Flip one tile at a time. Every safe gem climbs the live multiplier and the cash-out button. One beast ends the round.
Cash out or push
Take what’s in the vault whenever nerves say so — or keep digging. Hit a beast and the stake is gone. Nerves are the whole game.
The only symbols that matter
💎 Gem — safe tile, multiplier climbs. 👹 Beast — round over, stake gone. 😇 Angel — rare free bonus (or Summoned): vault opens for blessed picks with no beasts. Inside a blessing you can also hit ✨ Halo (+1.5× flat) or a 💣 Bomber that banks its whole row and column.
Three temperatures. Same honest edge.
The UI offers three printed beast counts — not a free-form 1–24 slider. Base RTP stays 96% on every row; only the shape of the climb changes.
The long walk
1 safe → ×1.09 · 5 safe → ×1.94
Room to breathe. Multipliers climb gently; a good path for learning the vault and banking small wins.
The house default
1 safe → ×1.20 · 5 safe → ×3.29
The balance point — enough risk that every gem feels earned, enough room that a 4–5 dig is a real session highlight.
Thin ice
1 safe → ×1.60 · 5 safe → ×16.98
Half the board is trouble. Surviving a few tiles pays hard. This is where the leaderboard “Biggest digs” is written.
What a dig can pay
Cash-out multipliers after k safe tiles (base game, HOUSE = 0.96). These are the exact numbers the board uses — not marketing.
| Safe tiles | 3 beasts | 5 beasts | 10 beasts |
|---|---|---|---|
| 1 safe | ×1.09 | ×1.20 | ×1.60 |
| 2 safe | ×1.25 | ×1.52 | ×2.74 |
| 3 safe | ×1.43 | ×1.94 | ×4.85 |
| 4 safe | ×1.66 | ×2.51 | ×8.90 |
| 5 safe | ×1.94 | ×3.29 | ×16.98 |
| 6 safe | ×2.28 | ×4.39 | ×33.97 |
| 8 safe | ×3.25 | ×8.24 | ×161.35 |
Formula: bet × (1 / P(survive k)) × 0.96. Same RTP at every depth. Full fair math →
Angels, blessings, and the premium buy
The base dig is the whole game. The angel is the rare vault-open. Summon is the honest premium path — edge printed, never hidden.
Angel’s Blessing, built into the seed
≈7% of rounds hide an angel on the first non-beast tile of the shuffle. Dig it before a beast and the vault opens — 3 blessed picks, zero beasts, additive gems / bombers / halos. Funded by the 4% base edge so combined RTP stays under 100%.
Summon the Angel when you want the show
Pay 1.5× your bet (total 2.5×) to guarantee presence. Still dig it up. Premium blessing: 4 picks, richer board, bombers bank the full line at full value, add cap +18×. Fee stays house-positive by design — edge printed on the door.
No dig is secretly worse
Cash-out after k safe tiles pays bet × (1 / P(survive k)) × 0.96. Base RTP is exactly 96% at every depth and every beast count. Strategy is taste, not a trap.
Provably fair, re-runnable
Beast positions, angel presence, angel tile, and every blessing reward are fixed by the seed hash before the bet lands. 21M-round sim locks every mode strictly below 100%. Re-derive it yourself on /fair.
Fresh screens from the live game
Captured with a funded QA session against production — cabinet only (leaders rail hidden), high-res PNG. Re-shoot with the Playwright recipe in NEXT-SESSION-PLAY-PAGES whenever the cabinet changes.



Committed before you dig. Yours to re-run.
Tiles 0–24 get a downward Fisher–Yates from the first 24 floats of the HMAC stream. The first m entries are the beasts. Float 24 is the free angel-presence roll (< 0.07); the angel tile is perm[m]. Blessing rewards are two floats per tile from index 25. Summon only forces the presence roll — the tile stays committed and un-huntable. Engine mn-3, locked by scripts/verify-fair-mines.ts over 21M rounds.
Straight answers
What is the RTP of Mines?
Base digs return exactly 96% at every cash-out depth and every beast count — no row is secretly worse. With the free Angel’s Blessing folded in, best-play is about 98.28%. Summon the Angel (1.5× fee on top of the bet) lands around 95.5% fee-inclusive. Every mode is sim-locked strictly under 100%.
Are the beast positions fixed in advance?
Yes. A Fisher–Yates shuffle over 25 tiles is driven by the pre-committed seed stream before you dig a single tile. The beasts cannot move as you flip. Rotate seeds on /fair and re-shuffle it yourself.
What is the Angel’s Blessing?
About 1 round in 14 hides a free angel under a safe tile. Dig it up and the vault opens: 3 blessed picks with no beasts — gems, halos (+1.5×), or bombers that bank a whole row + column. Rewards are additive and capped, so the blessing cannot blow RTP past 100%.
What does Summon the Angel buy?
A 1.5×-bet premium (round costs 2.5× your stake total) guarantees an angel is somewhere on the board — you still have to dig it before a beast. It opens the premium blessing: 4 picks, a juicier board, and bombers that collect the full line at full value. We print the buy’s edge (~95.5% RTP) instead of hiding it.
Is Mines free real money?
No. Ƶ is fictional play money only — no cash, no cash-out, ever. You get Ƶ500 free every week.
If you like the nerves
Ready to dig?
Free Ƶ500 every week. Provably fair. No real money, ever. The vault is waiting.